Bowmasters is infamous, too, for being such a forgettable character within the IP
This allows decks to have the flexibility to solve problems they couldn't naturally solve and have reach they wouldn't usually have without having to sacrifice much to get it
Going by common creatures, this is enough to remove everything except for Balamb T-Rexaur, Iron Giant, and a Gigantoad with 7+ lands out
What makes them stand out though is the ability to open an attraction on death, which, especially if it becomes looped, can swiftly generate a storm of resources for their controller
Probably the most oppressive and successful archetype out there that has resulted in three different competitive decks
Jorn, God of Winter is a quasi-Bear Umbra on a stick and that's an undeniably powerful effect to have in your command zone if you've gone all-in on snow permanents